Gaming Moments

Edmonton, Canada, 2008-2009: When I began working for legendary game studio BioWare in 2008, I thought I had it all. Instead, I slowly woke up to the realization that I was living someone else’s dream. Gaming Moments started as a videogame blog, but turned into a discussion on travel and the value of small-scale food, thanks to the community of producers at the Old Strathcona Farmers’ Market.

Ubisoft Moments (1/3)

As I said in an earlier post, this week is my last with Ubisoft. I’ve been with the company for four years and a half, but it feels like a lifetime. In many ways, it is. When I joined Ubisoft’s ...

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Progress Quest: RPG to the Limit

If you’re a fan of RPGs, here’s a game that you’ll find… interesting. It was brought to my attention by Laurent, the Creative Director of Splinter Cell: Conviction. It’s called Progress Quest, and it dubs itself a “next generation computer ...

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The Year of Warcraft

A year ago, during the Christmas break, I got myself a trial account of World of Warcraft in the hopes of getting to know the biggest player in the MMO market. I always liked Blizzard products and their philosophy on ...

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The Art of Production

When I tell people I’m a Producer in videogames, I often get asked what a Producer actually does. Many understand that I’m a “boss”, whatever that means; but just saying that misses the mark on the favorite part of my ...

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Where the hell have I been?

I’m back with a new blog! Given that I promised I’d create one more than a year ago, I’d say I’m pretty late; so I won’t hold it against all of you who moved on to greater and better blogs ...

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