Monthly Archives: January 2008

Back in Hang Time

Well, here we are, Helene and I. Back in hang time. “Hang time” refers to the moment, in many types of sports, when the athlete seems to be hanging in the air, in a perfect moment of weightlessness. The weightlessness ...

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Ubisoft Moments (3/3)

As today is my last day at Ubisoft, here is my final reminiscing about the early years of my employment with the company… In December 2005, Splinter Cell Double Agent X360 was in a dire situation. It was the first ...

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Ubisoft Moments (2/3)

After I finished Splinter Cell: Pandora Tomorrow, I was eager to move on to a management position, given that that’s what I had been doing prior to joining Ubisoft. I felt fine doing level design, but I had no experience ...

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Ubisoft Moments (1/3)

As I said in an earlier post, this week is my last with Ubisoft. I’ve been with the company for four years and a half, but it feels like a lifetime. In many ways, it is. When I joined Ubisoft’s ...

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Progress Quest: RPG to the Limit

If you’re a fan of RPGs, here’s a game that you’ll find… interesting. It was brought to my attention by Laurent, the Creative Director of Splinter Cell: Conviction. It’s called Progress Quest, and it dubs itself a “next generation computer ...

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