As the E3 Producer, it’s been my task to carefully plan the E3 demo, so that we would finish with time to spare, and could relax in the last days. As my team, the rest of the guys have been busy refusing to finish comfortably on time, and did their best to ruin my plans. Bless the bastards!
So here we are, once more at the end of a sleepless night, polishing the crap out of everything in sight. I’ll simply describe my feelings towards the team at this point as deep pride with a pinch of respectful annoyance. Audran (Art Director) and Ariel (Lead Level Designer), in particular, have made a masochistic point of making me stay up all night on the night before our flight to LA.
But here we are, and the demo’s ready, and good enough that, jaded as we are after 9 weeks of gruelling work, we’re looking at it in awe at what we accomplished. As Audran and Ariel put the final touches to the level, Shen Li (Lead Engineer), Wu Min Jie (Art Technical Director) and Ren Bo (Data Manager) are taking a nap in their chairs, awaiting the good news that sleep awaits at last.
It’ll be here soon, guys. Sleep, then a long flight to LA to show the game to the world. But the hardest part is done.